So I've been practicing and practicing, watching tutorials, and doing provocative squats. Nothing that you'd want to see, just free handed (no straight edges or french curves) curved lines, straight lines, spheres, cubes, etc. All of the building block stuff that you have to do to improve your hand eye coordination. Stuff that I generally ignore and now I feel like I have to pack it in.
Thanks to an acquaintance I've made with Mike Dubisch, via the short period of time I spent conversing with Cody Goodfellow and John Skipp back at the Killer Con I'd gone to a few years ago, I now have some new areas to practice. See Mike has been posting some super cool stream of conscience style sketchbook comics on his Facebook page, and I saw them and said to myself, "HEY I LIKE DOING THAT TOO!!!"
So I did.
I'll do more too. It also lets me practice everything I need to be practicing i.e. composition, lighting, rendering, perspective, etc. etc. Are they great? I dunno. They are practice though, so "great" isn't really the point. Are they fun? HELL YES!!!
So here is an example. I'll post more over the next few days.
Changed the zombie a bit. Cut off his nose. Worked into his jaw a bit more. I could keep on working it, but it's going to be used for reference, so there really is no reason to go further (I went farther than I intended anyway).
So Simona was sick and wanted a zombie to play with (actually she said princess) and I had to oblige (by not making a princess). I figured it'd be a good time to get some maquettes done for reference. I got out the super sculpey and got to work.
Whenever I do one of these, I always find myself feeling so much respect for the work my sculptor friends do. Granted I only have an x-acto knife and one sculpting stick to work with, but the transitions that I see, and the balance that they keep around the whole piece always amazes. Even on small scales like this.
Anyway, I slapped a quick stain job on it for her. Now I just have to get a body for this thing. Maybe one of her Barbie things.
Speaking of great sculptors, check out my aquaintance Justin Mabry's Night Owl Productions. Sick masks and cool shite.
Been a few days. I've been working on an item I'm thinking of running as a limited number of prints for Anthocon. Outside of working on this I've spent the days losing my temper at all the wrong times, throwing kettle bells, and being a general pain in the ass for my wife. Sorry babe.
So back to the illustration. I was flipping through an old sketchbook from 7 years ago or so and saw this image. I liked it. Corpses, ghoul fem, possible acts of necrophilia or at least corpse eating, and decided it'd be a fun thing to work on to keep pushing my brush work. Then I thought to myself, it might also make a good print for the table Rob and I will be sharing with Ken and Sarah of Shock Totem, at Anthocon.
So for your viewing pleasure and my chagrin to a certain extent:
The initial sketchbook er...sketch.
The new sketch based on the old sketch. I knew I wanted it to retain a certain comedic feel so I made sure to exaggerate the corpse a bit.
Actually taking my time for once and trying to figure out how this black liquid works, instead of diving in (I'm becoming a coward in my old age).
And the 80% image. I decided to push the Ghoul Wife more towards the way H.P. Lovecraft described them, doglike and mouldering. I have to add more mouldering elements and scabrous skin (thank you white paint). Note the places were the brushwork works and where it doesn't. Note the excessive amount of touch up white used. Note the fact that I actually had a good time working on this, and I feel like I'm getting more comfortable working this way. The best parts were worked in over the last 2 hours of work of course. Why would it start out that way?
I'll likely get rid of her pupils, bitch just looks flat crazy without them, and I like that. Need to work out more values, and of course use more touch up. Feels pretty good though. There will be some sort of speech bubble or caption as well. I'll show you that later though.