Friday, October 29, 2010

So Sad


So this was rejected by the card game I'm working for because it doesn't quit fit into the games' logic, which is too bad because it was fun while I was working on it. Luckily it was only an hour and half of work so I don't feel too bad. Besides nothing to stop me from continuing to work on it, or to push them to use it for a future project. Probably about 45-50% of the way into it.

1 comment:

  1. Continue it anyways, it's a strong piece so far. Sense of scale/size is really good too.

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